Wiam walcze z uruchomieniem gry pod amd64. Znalazlem w necie cos takiego pod adresem: http://ubuntuforums.org/archive/index.php/t-20268.html
1) Get all ia32 packages from synaptic. 2) Install package "linux32" (it's a uname wrapper :-D) 3) Install ia32-libs-more from Subterrific's package: http://illadvised.com/~jason/ia32-extras-0.1.tar.gz 4) Get 32-bit OpenGL DRI libs for your graphics card. 4.1) (ATI cards only) Go to www.ati.com and download the 32-bit rpm of your driver (same version as 64-bit). 4.2) (ATI cards only) Unpack "fglrx_dri.so" (should be under "/./usr/X11R6/lib/modules/dri/" inside the package). 4.3) (ATI and nVidia cards) Put it in "/usr/X11R6/lib32/modules/dri". That directory should not exist, so you have to create it. 5) Run the latest ET setup binary (2.56) by doing "linux32 sh et-linux-2.56.x86.run". 6) Follow the setup instructions and complete the installation process. 7) Put Kareema's lines (the bold ones) in your startup script ([game's install path]/et): #!/bin/sh # Needed to make symlinks/shortcuts work. # the binaries must run with correct working directory export LIBGL_DRIVERS_DIR=/usr/X11R6/lib32/modules/dri export LD_LIBRARY_PATH=/usr/lib32:$LD_LIBRARY_PATH:. cd "/mnt/XFS-Drive/games/enemy-territory/" ./et.x86 $* exit $? 8 ) Fire up the script by doing "linux32 sh et" (it should work without doing "linux32", but I haven't tried it yet). Step 3 should be optional, but it can't hurt to have a few more 32-bit libs lying around ;) I haven't tried removing them. Also, setting LD_LIBRARY_PATH should be optional, I haven't tried it yet. Nie mam wogole pojecia co to jest to ia32 i linux 32 itp. reszta by sie dala zalatwic... Moze ktorys z grupowiczow poradzil sobie z ta gra?? Jakie pliki trzeba dodac??? Na razie doszedlem do tego momentu (wczesniej plul sie o libGL.so.1-dokladniej o jego braku w lib) po dodaniu jest to oto: ..loading libGL.so.1: Initializing OpenGL display ...setting mode 4: 800 600 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 800x600 Using 4/4/4 Color bits, 16 depth, 0 stencil display. GL_RENDERER: Mesa GLX Indirect *********************************************************** You are using software Mesa (no hardware acceleration)! Driver DLL used: libGL.so.1 If this is intentional, add "+set r_allowSoftwareGL 1" to the command line when starting the game. *********************************************************** ...WARNING: could not set the given mode (4) Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 640x480 Received signal 11, exiting... _______________________________________________ pld-users-pl mailing list [email protected] http://lists.pld-linux.org/mailman/listinfo/pld-users-pl
