On Thu, 3 Aug 2000, Jeroen Janssen wrote:
> > SDL: Simple DirectMedia Layer, a generic API that provides low level
> > access to audio, keyboard, mouse, and display framebuffer across multiple
> > platforms. (http://www.devolution.com/~slouken/SDL)
>
> This is what LokiGames uses, I haven't used it before.
Actually, just as an experiment, I hacked about x.cc from the bochs plugin
code and got plex86 displaying using SDL. The gfx output works as does the
keyboard input. I haven't done the mouse (I had no way to test it) and the
text output isn't done yet so you have to run something grephical. I
thought SDL was quite a good choice as it works on about everything (X,
win32, beos) and it seems well suited to the needs of plex86.
I really haven't done much work yet really - it's incomplete and
unoptimised, and I don't know if/when I will get any time to do more, but
with the text and mouse (oh, and the button bar) added, plex86 (and bochs
for that matter) would work on SDL. - which means optionally means full
screen display which might be fun.
If anyone's interested in the small changes I've done so far, feel free to
mail me.
--
Martin Garton <[EMAIL PROTECTED]>
http://www.wrasse.demon.co.uk
For my public key - http://www.wrasse.demon.co.uk/mypubkey