I addition, GGI & SDL work on non-unix platforms. Since there are a
multitude of OS's that run on x86, I think that the portability issue is
very important.
As a side note: Does anybody know what drawing methods (I mean as in
"methodology" and not C++ class structure) that SDL/GGI use on the Win32API
(including DirectX, etc.) platform?
Drew Northup, N1XIM
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf
> Of Wouter Coene
> Sent: Saturday, November 11, 2000 1:47 PM
> To: [EMAIL PROTECTED]
> Subject: Re: Peripheral considerations
>
>
> According to James Mastros ([EMAIL PROTECTED]):
> > (I say X and not SDL because X is probably more popular, and better
> > defined. And hell, that way speed would be closer together <G>.)
>
> SDL is more portable, and it separates you from the display method
> implementation, so that if for instance you'd like to use GGI for your
> Plex86 display, you only have to port SDL to get Plex86 to support that.
>
> Wouter
> --
> * Wouter Coene * [EMAIL PROTECTED] * [EMAIL PROTECTED] *
> * C.O.R.E/OMTA/Plex86 * C development/Code maniac *
> * "When people run in circles we call them crazy, *
> * when planets do we call it orbiting" *
>