>In any case, what I >am talking about in the first half of my previous post, is abstracting the >video to the point at which we just deal with the framebuffer data itself & >painting that data to the screen to get higher-res stuff started. Uh, sure... SDL has a call which will return the address to the framebuffer, which can then be mapped into guest memory... -- Ramon
- Re: [plex86] One really whacked-out video idea...... Ramon van Handel
- RE: [plex86] One really whacked-out video idea...... Drew Northup
- Ramon van Handel
