http://plf.zarb.org/bugzilla/show_bug.cgi?id=171
Summary: Quakeforge sound and control bugs
Product: quakeforge
Version: 0.5.5
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: program
AssignedTo: [EMAIL PROTECTED]
ReportedBy: [EMAIL PROTECTED]
The bug that garbles the sound is also in Quake Forge. also, there is a
controls issue in QuakeForge that prevents the keyboard from working, but I
have an idea why that is. In gdb, I get the error "could not load
/usr/lib/games/quakeforge/plugins/console_client.so
So my immediate thought is "Bingo."
I did some research and discovered a few things. Apparently both QuakeForge and
Quake 2 have incompatibilities with gcc 4
I pulled this off message board:
>
> Could not load plugin "/usr/lib/games/quakeforge/plugins/console_client.so".
> Reason: "/usr/lib/games/quakeforge/plugins/console_client.so: undefined
> symbol:
> Key_Progs_Init".
>
> The developers informed me that this is a very bad thing and that everyone
> who uses these RPMs would have the same problem. I asked them to explain what
> the problem is so that I could relay it to you and here is the exact response:
>
> <taniwha> it's due to me using the wrong attribute setting on a bunch of
> blackmagic variables
> <taniwha> the fix is to change __attribute__((unused)) to
> __attribute__((used))
> <taniwha> it lots of places :)
> <taniwha> I bet he built using gcc 4
>
> I don't know if this is helpful to you or not but the developers seemed very
> interested in making sure that all versions of their program worked properly.
> They said that if you had more questions, you should contact them on IRC.
> Here is the info:
>
> Network: OFTC
> Server: irc.oftc.net
>
> You should talk to "taniwha" or "despair" as they are the main contributors.
So I think that in both cases, this is our culprit.
Now personally, I think that quakeforge has no biusiness in PLF, it should be
in contribs.
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