http://plf.zarb.org/bugzilla/show_bug.cgi?id=171

           Summary: Quakeforge sound and control bugs
           Product: quakeforge
           Version: 0.5.5
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P2
         Component: program
        AssignedTo: [EMAIL PROTECTED]
        ReportedBy: [EMAIL PROTECTED]


The bug that garbles the sound is also in Quake Forge.  also, there is a
controls issue in QuakeForge that prevents the keyboard from working, but I
have an idea why that is. In gdb, I get the error "could not load
/usr/lib/games/quakeforge/plugins/console_client.so

So my immediate thought is "Bingo."

I did some research and discovered a few things. Apparently both QuakeForge and
Quake 2 have incompatibilities with gcc 4

I pulled this off  message board:

> 
> Could not load plugin "/usr/lib/games/quakeforge/plugins/console_client.so".
> Reason: "/usr/lib/games/quakeforge/plugins/console_client.so: undefined 
> symbol: 
> Key_Progs_Init".
> 
> The developers informed me that this is a very bad thing and that everyone 
> who uses these RPMs would have the same problem. I asked them to explain what 
> the problem is so that I could relay it to you and here is the exact response:
> 
> <taniwha> it's due to me using the wrong attribute setting on a bunch of 
> blackmagic variables
> <taniwha> the fix is to change __attribute__((unused)) to 
> __attribute__((used))
> <taniwha> it lots of places :)
> <taniwha> I bet he built using gcc 4
> 
> I don't know if this is helpful to you or not but the developers seemed very 
> interested in making sure that all versions of their program worked properly. 
> They said that if you had more questions, you should contact them on IRC. 
> Here is the info:
> 
> Network: OFTC
> Server: irc.oftc.net
> 
> You should talk to "taniwha" or "despair" as they are the main contributors.

So I think that in both cases,  this is our culprit.

Now personally, I think that quakeforge has no biusiness in PLF, it should be
in contribs.


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