---Reply to mail from Alexander R. Pruss about rotation
>> The best(?) I could try was 4 bit on my 16Mhz IIIx (and I had to
> bypass the
>> fastEnough check). The old version was consistantly 0.03 seconds and the
>> new was 0.01 or 0.02 seconds. Quite a difference!!
>
> (You could put in a for ( i = 0 ; i < 50 ; i++ ) just before the call to
> RotateBitmap() in rotate.c and get more precision in the timing if you
> want.)
Lots more accurate. 23.61 sec as opposed to 28.25 sec. About a 16%
increase in speed.
> Do you think that now it's fast enough on slower units to make the
> fullscreen images always rotate?
Still very slow (for dragging).
---End reply
Christopher R. Hawks
HAWKSoft
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