Perhaps a quick into to basic modeling ending ultimately with showing some UV unwraping. Perhaps add in some basic animation if the other 2 go quickly enough otherwise a good subject for another meeting.

The other stuff on the list doesn't really do anyone any good if they can't even figure out how to model something... and it's been 7 or 8 years since I covered basic modeling, and I think I did it for a west side meeting, so East side would have been even longer.... and it was the old interface. Time for a refresher for a totally different crowed.

Brian Cluff

On 07/25/2014 11:42 PM, Phil Waclawski wrote:
Blender is such a huge program, I'm not sure what folks will be
interested in, does anyone have any preferences?

Some possible topics

1. Basic modelling tools demonstration
2. Methods to UV unwrap a model (So you can put 2D textures on it)
3. Basic armature (rigging) concepts
4. basic info on how to use Blender for 3D printing


Phil W.


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