i am losing a lot of clock ticks with my framebuffer console. i am not
sure how much CPU is being used to redraw the FBcon (because it's in the
kernel) but since i'm running at 1280x1024x60Hz it is not trivial.

i can detect the tick loss because two successive ntpdate calls show a
time offset. or is this because i'm running the IOAPIC on
single-processor?


-- 
Orlando Andico <[EMAIL PROTECTED]>
Mosaic Communications, Inc.

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