On Wednesday 18 September 2002 04:25 pm, you wrote:

> I patched the vanilla 2.4.18 source that came
> with Slackware 8.1 to 2.4.19 and then applied
> Con Kolivas' patchset
> (http://members.optusnet.com.au/ckolivas/kernel/ck7_2.4.19.patch.bz2).
> The result was pretty amazing. The KDE windows
> now move around like greased lightning!

I'm also curious if KDE will also move like this on an AMD-K6-500 128 MB RAM 
with 8MB SIS530 graphics card, given the same kernel and patchset? Did Con 
Kolivas try his kernel-patchset combo on a low-end machine? I'm curious if 
KDE can finally be operable in low-end machines such as Pentium I's and II's. 
I have several friends who use Gnome on these low-end machines because Gnome 
is much faster. Personally, I prefer KDE because of its more consistent 
user-interface and behavior. The only problem is that KDE's slow on these 
machines.

> Time to do some low-level Linux gfx/audio programming
> and see how the the preemptable, low-latency, O(1)
> scheduled kernel stacks up to WinXP and BeOS.

My friends and I noted that the game sounds considerably lagged while playing 
Unreal Tournament 2003 on Linux with Athlon motherboards and Nvidia chipsets 
(rocket-firing sounds are heard a moment after they're seen firing onscreen 
:-( ). Any tip(s) on what seems to be the problem? 

By the way, Unreal Tournament 2003 on Linux looks gorgeous, much like "Halo" 
on Xbox. :-) 

Can the preemptable, low-latency, O(1) scheduled kernel reduce MIDI latency 
timing problems?

> The Linux framebuffer abstraction is great! It gives
> game programmers a standard, solid gfx API besides
> svgalib and X (pleh...).

Hope this technology is a major step in creating a DirectX-like graphic 
technology for Linux machines. Will it? What advantage(s) will it give to 
SDL?

Thanks in advance.

mikol

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