> > I've done image crunching on my own custom ray tracing software for one > > (unfortunately the code's gone na... am rewriting it using ObjC). > > Programs like POV-ray are also usable. > > Is it feasible to write the ray tracing software in Python?
Even with Psyco - a Python optimizing compiler - getting better all the time, I don't think that would necessarily be a good idea. You might want to write the core ray tracing code in C or C++ and then script it via Python (instead of writing your own raytracing language). Check out www.lightflowtech.com for an awesome package that just does that. If you really insist on using a VHLL for writing a raytracer, I've heard of someone writing one in OCaml - a functional language. The OCaml compiler has reportedly been able to generate code which actually outperformed that generated by a C compiler in some very specific instances (a data structure manipulation algorithm, iirc... not directly related to raytracing). Dido might know more about this... _ Philippine Linux Users Group. Web site and archives at http://plug.linux.org.ph To leave: send "unsubscribe" in the body to [EMAIL PROTECTED] Fully Searchable Archives With Friendly Web Interface at http://marc.free.net.ph To subscribe to the Linux Newbies' List: send "subscribe" in the body to [EMAIL PROTECTED]
