> > I've done image crunching on my own custom ray tracing software for one
> > (unfortunately the code's gone na... am rewriting it using ObjC).
> > Programs like POV-ray are also usable.
> 
> Is it feasible to write the ray tracing software in Python?

Even with Psyco - a Python optimizing compiler - getting better all
the time, I don't think that would necessarily be a good idea. 
You might want to write the core ray tracing code in C or C++ and 
then script it via Python (instead of writing your own raytracing 
language). Check out www.lightflowtech.com for an awesome package
that just does that.

If you really insist on using a VHLL for writing a raytracer,
I've heard of someone writing one in OCaml - a functional
language. The OCaml compiler has reportedly been able to generate 
code which actually outperformed that generated by a C compiler 
in some very specific instances (a data structure manipulation
algorithm, iirc... not directly related to raytracing). Dido might 
know more about this...

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