On Fri, 20 Jun 2003, Andy Sy wrote:
..
> with sound.  Once that happens, an offboard sound chip operating
> independently of the CPU brings nothing to the table anymore.  
> Actually, even with today's non realtime kernels, that is virtually the
> case already!!

That, I doubt.
Your scenario already plays out every day in main boards with a "DAC" 
sound card -- these are the ones which use the CPU for everything.

Aureal was way ahead of its time with their realtime soundwave raytracing 
system. Having tried turning on environmental audio on a software-only 
sound card, I can say that in games, doing this sort of thing does result 
in a meaningful CPU hit.

The reason why sound applications aren't demanding CPU the way graphics 
applications are, is because people haven't figured out how to leverage 
this technology yet. Not to mention it's an added cost for game 
developers. But even the moribund and old Vortex2 AU8830 could do 
something like 8 sound sources in a room, with reflection, occlusion, and 
different materials (e.g. carpet, hard steel..)

It's going to go the way of where video is now, but adoption is much 
slower.


---
Orlando Andico <[EMAIL PROTECTED]>
Mosaic Communications, Inc.

--
Philippine Linux Users' Group (PLUG) Mailing List
[EMAIL PROTECTED] (#PLUG @ irc.free.net.ph)
Official Website: http://plug.linux.org.ph
Searchable Archives: http://marc.free.net.ph
.
To leave, go to http://lists.q-linux.com/mailman/listinfo/plug
.
Are you a Linux newbie? To join the newbie list, go to
http://lists.q-linux.com/mailman/listinfo/ph-linux-newbie

Reply via email to