On Mar 22, 2006, at 4:25 PM, Sasha Pachev wrote:

I believe this is still slower than a Perl solution. You cannot crush a scripting language with C++ if all you do is create objects and issue calls in a loop. That is essentially what a scripting language would do. Driven only in first gear, a hot sports car will not outrun my GMC Safari 95 van.

In order to have C++ truly crush everything else, you must abandon STL, object creation in a loop, redundant copying of the data, and other performance killers. Use your own hand-crafted hash. Compute the hash index in a loop as you process each character. Or you might actually do better organizing the dictionary into a sorted list, and using an incremental binary search. Or maybe put the dictionary in a tri.

Also fine tune the I/O to eliminate waste. Have a buffer, read chunks into it, then deal with each chunk in place one at a time. Do not copy anything if you can at all avoid it! Figure out a way to deal with the words being chopped off at the end of I/O block. In short, you have essentially full control on the CPU level - use it!

Anybody wants to shake his C/C++ muscle?

Sane people only do that sort of thing when it's absolutely required, and this is not such a case. Maybe you want them to, to see who you want to hire, but that's likely insufficient motivation for most of us who would rather write a program to do something interesting slowly than something mind-numbingly dull extremely quickly.

Sorry to disappoint you!

                --Levi

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