Yeah if I wasn't writing the game I would agree, but there are so few Massively Multiplayer games for Linux I figured i'ld try my hand at it.
On 4/9/06, Corey Edwards <[EMAIL PROTECTED]> wrote: > On Sun, 2006-04-09 at 18:52 -0600, Steve wrote: > > Hello everyone, > > I have an online game I've been playing and lately I've been getting > > prolonged Black Skulls of Death (Black Skull that pops up when latency > > begins to exceed a certain threshold). > > Problem is I would like to figure out. If it's my ISP or something to > > do with the Game Server. > > > > Since I have root on the game server I can run basically any test > > imaginable. > > Just curious what tests I could run to see if it's my ISP or the ISP > > of the Game Server > > http://people.ee.ethz.ch/~oetiker/webtools/smokeping/ > > I would recommend running it on both sides (your client and the game > server) monitoring local links (client/server <-> ISP next hop router) > and end-to-end (client <-> server). Four monitors in total. You might > run into issues if your ISP blocks direct communication with their > routers. Cross your fingers. > > You could also consider a game which is less concerned with latency. :) > > http://www.nethack.org/ > > Corey > > > > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.2.4 (GNU/Linux) > > iD8DBQBEOcgNaOfJgbImorgRAmSfAJ0biTP3mDTtEqzF3T9MPswd4nIpswCeOopD > 97qkkjiiAavLAg4rd/0UFs0= > =CjZt > -----END PGP SIGNATURE----- > > > > /* > PLUG: http://plug.org, #utah on irc.freenode.net > Unsubscribe: http://plug.org/mailman/options/plug > Don't fear the penguin. > */ > > /* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
