Ok sorry let me clarify, the game exists it's cross platform etc.
Engine wise it's solid, this is more or less a mod to some object
selection code that already exists...  Anyways I'm mostly just asking
if the C code I'm using to increment the values is the simplest or
most elegant solution or if there might be a quicker slicker way of
doing the same thing.  My gut says yes, but I'm not seeing where I
could simplify.  Just curious if anyone can think of a simpler way to
increment the value up and down the scale like that and still maintain
the given bounds.


On 7/15/06, Jonathan Ellis <[EMAIL PROTECTED]> wrote:
On Sat, 15 Jul 2006 20:51:57 -0600, "Steve" <[EMAIL PROTECTED]> said:
> Hello all recently I was tasked with causing an object to glow in a
> pulsating pattern.

http://pygame.org/

-J
--
C++ is history repeated as tragedy. Java is history repeated as farce.  --Scott 
McKay


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