It depends on the platform and subset, 3D is a wide open field.
I would target OpenGL personally, and there are quite a few books on
the subject at safari.oreilly.com

On 10/30/06, Daniel C. <[EMAIL PROTECTED]> wrote:
I've never done graphics programming before.  Can anyone point me to a
good tutorial?  I'm thinking of probably using Python as the language,
unless anyone's got better suggestions.  I don't have any specific
goals except to learn 3d graphics programming.

Dan

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