On 2/6/07, Steve <[EMAIL PROTECTED]> wrote:
What about TCP limitations such as maximum connection counts etc. How would I go about handling that or getting around it?
You can't. You can only handle 2^16 - n TCP connections at the same time. If you're planning on having more than ~60000 concurrent connections on a single IP, then TCP on a single IP will not work. The way around this is using more than one IP address. UDP avoids the issue because connections only last as long as the datagram transmission. Hooray. But consider that Blizzard doesn't have 60,000 users connected on all of there various game servers combined. So this design goal seems a little over ambitious (but hey, it's your game server ;-). My final prod would be, what happens when my MUD client occasionally drops packets? -Bryan /* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
