You know thats actually a feasable idea.
One thing I have considered is an OpenID style system, for MUDs and MMORPGs.

As for languages to write it in, I think I'm falling in love with
Lisp's concept of only 2 types of data, atoms and lists.

I worry about the Long Irritating Series of Parenthesis though.

How about Perl?

On 2/27/07, Daniel C. <[EMAIL PROTECTED]> wrote:
On 2/27/07, Stuart Jansen <[EMAIL PROTECTED]> wrote:
> Erlang for two reasons: 1) Distributed

You just gave me an interesting idea.  Instead of writing a MUD, write
a MUD protocol that allows people to move between servers (taking
their character with them).  Allow anyone who wants, and can implement
the protocol correctly, to connect their MUD to yours.  There are
obvious problems involved in creating such a thing - what happens if
your character dies somewhere because someone attached a world that
insta-kills everyone and you stumbled into it on accident? - but it
sounds interesting enough to pursue, at least intellectually.

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