You know thats actually a feasable idea. One thing I have considered is an OpenID style system, for MUDs and MMORPGs.
As for languages to write it in, I think I'm falling in love with Lisp's concept of only 2 types of data, atoms and lists. I worry about the Long Irritating Series of Parenthesis though. How about Perl? On 2/27/07, Daniel C. <[EMAIL PROTECTED]> wrote:
On 2/27/07, Stuart Jansen <[EMAIL PROTECTED]> wrote: > Erlang for two reasons: 1) Distributed You just gave me an interesting idea. Instead of writing a MUD, write a MUD protocol that allows people to move between servers (taking their character with them). Allow anyone who wants, and can implement the protocol correctly, to connect their MUD to yours. There are obvious problems involved in creating such a thing - what happens if your character dies somewhere because someone attached a world that insta-kills everyone and you stumbled into it on accident? - but it sounds interesting enough to pursue, at least intellectually. /* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
/* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
