On 09/08/2011 07:32 AM, Tod Hansmann wrote: > > Hehehe. The concept is misleading, and probably intentionally so. The > first indicator is that they talk about FreeBSD compared to "Linux." > Which flavor, and with what options, and what other processes are you > running at the same time? > > "Faster" how? The only way it could do so is better CPU side > performance since it's using the same libraries and everything anyway, > and that's probably done by having a different scheduler and/or moving > certain things from user space to kernel space, perhaps. The GPU side > of things would perform the same, and the memory side of things is > optimized in code, not kernel. > > Overall, "outperforming" linux in OpenGL games will boil down to > marginal and unnoticeable differences, and could change with the next > kernel release for either side of the comparison. The whole article is > just incensing argument. "Did you know vim can outperfom emacs in code > highlighting?" Everyone would read that article and nobody would get > anything useful from it, but we'd probably argue about it. =cP > > -Tod Hansmann >
So this is where is we must inject some crack about "RTFA" I suppose. :) Flavor=Ubuntu, Speed=FPS. For a gamer, flavor is irrelevant, options are irrelevant, only FPS matters. Resistance is futile. But seriously, I thought it was common knowledge that FreeBSD was superior to Linux. <turns key, presses big red button> --Henry /* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
