Instead of buying a developer license right away, why not just download Xcode (which is free) and create your app. You'll only ever need to buy the developer license if/when you want to put it on the app store.
On Sep 29, 2012, at 2:27 PM, Michael Torrie <[email protected]> wrote: > On 09/29/2012 02:12 PM, Robert Merrill wrote: >> Ok, so I have a back log of apps that I want to develop. Anyone know >> of some quick ways to Dev mobile apps? iOS preferred (heresy!) as >> well as android. >> >> Toolkits IDE's or other things to get started? I do NOT think I'm a >> programmer, but I'm a reasonable hack. How can I get started? >> >> Or, outsource? Or, else/other? > > Well you start by buying a Mac, then buying a developers' license (RMS > appears to have been quite prophetic in this regard), and downloading > the latest Xcode IDE. And a book or two? > > That's really the only way. It's Apple's way. Their tools. > > Android is a bit more accessible, and available on Linux. Download the > SDK from google, get a book or two, read a tutorial, and give it a shot. > It's Java in the Eclipse IDE, and the paradigms and program lifecycles > in Android are a bit different from what you might already be familiar with. > > /* > PLUG: http://plug.org, #utah on irc.freenode.net > Unsubscribe: http://plug.org/mailman/options/plug > Don't fear the penguin. > */ /* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
