While I'm not sure how it would be done with ATI cards, from what I
remember you can install the proprietary drivers for Nvidia cards and their
bundled `nvidia-settings` GUI configuration utility can let you tweak
settings like graphics clock offset to do some overclocking, not sure how
much. Nor do I know how to test it properly.

As an aside, you can install Steam (32-bit) native. It's offered in most of
the default repositories. If you wanted a Windows only game that is only
available through Steam, then yeah, you'd have to install the Windows
version.

On Fri, Dec 19, 2014 at 2:38 AM, Dan Egli <[email protected]> wrote:
>
> We all know that Windows has always been the Go To platform for PC Games.
> However, I recall a conversation a few months ago about running Steam and
> other games via wine. As long as that's still viable (and yes, I know that
> not all games will be compatible with wine, but many will be! And last I
> heard Valve was slowly porting all the Steam games to Linux), the question
> that has recently come to my mind is GPU overclocking. In Windows there are
> many utilities, usually written by the video card vendor (MSI, Asus,
> etc...) to easily let you play with GPU clock & memory clock settings. And
> then there's utilities like Haven and others that let you test/benchmark
> your settings. How do you do such in Linux? I somewhat doubt that I can hit
> Asus's web site and download their GPU config utility for Linux. And even
> if I could, how can someone test their settings to ensure that they're
> stable? I don't think wine would properly run 3D Benchmarking utilities
> like Haven or 3D Mark, would it? This is something I'd really like to
> learn, if possible.
>
>
>
> Thanks in advance!
>
>
> --- Dan
>
> /*
> PLUG: http://plug.org, #utah on irc.freenode.net
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>

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