Anyone happen to know how well Blender handles physics computations during modeling/rendering? I'm not talking anything like "Interstellar's" physics, but basic things like object X cannot pass through object Y, due to object X and Y both being solid. I've been looking for a way to handle things like that in my hobby of 3d animations, and so far no modeling or rendering engine I've seen will object in any way to completely physically impossible acts. I'm talking things as simple as saying an apple cannot pass THROUGH a table. If I move an apple in 3d space towards a table, I want the modeling engine to be smart enough to know that it can only go so far before the two bodies collide, and not to let me push the apple through the table as though the table wasn't there.
If Blender won't do that on it's own, is there's some plug-in or something that will help it understand this, what is that plug-in and where do I find more about it? I also welcome any other advice on the subject. I'm obviously trying to keep my costs down, as I don't look forward to spending $1k+ on modeling software, especially if I can avoid it. But I'm sick and tired of modeling programs that let me do whatever I want, regardless of the laws of physics. Thanks all! --- Dan /* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
