itm wrote: 
> 
> I thought it interesting that Google Play Music didn't suffer from the
> same issue. Maybe it handles its data buffering differently?

It's probably less an issue of data buffering but a question of control.
Google Play Music is a locally running player that only needs to load
the data and then runs independently.

A Squeezebox (and SqueezePlayer is a Squeezebox) is a streaming client
remotely controlled by LMS.
Even if it downloads all the data it still expects a permanent
connection to the server for all of its control.

What it does if that connection falls away depends a bit on the
implementation but at the end of the current track, at latest, it won't
know what to do and stop.

Also, with intermittent connection the server often thinks it needs to
reset the playback.
You can try to work around it but that, again, is an implementation
detail.

There's one point where the phone/OS might play a role: with spotty
connections the OS can keep the socket connection all of this is based
on "virtually" open in a sense that it doesn't let the higher layers
know it had been interrupted.iOS for example is pretty good at this over
cellular.
This might differ from phone model to phone model. I don't know.



---
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and
Logitech UE Smart Radio as well as iPeng Party, the free Party-App, 
at penguinlovesmusic.com
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