philippe_44 wrote: > Took me a few times re-reading the code but I think I got it. The > problem was likely happening for players that were in pause before a > group including them was started then stopped. I was using the > "physical" volume, which is 0 in pause, where I should use the > preference volume. Can you please verify with existing version that this > is the way to reproduce the problem and upgrade to 0.5.3Is 0.53 available > yet?
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