BoomX2 wrote: 
> When SDT starts it waits 90 seconds and then looks for players like your
> Touch and receiver that don't trigger SDT to refresh as a legacy player
> does.  The same check for attached players is done whenever you enter
> the Extras>SuperDateTime menu.  Usually 90 seconds is plenty of time for
> the LMS server to come up and detect the attached players.  
> 
> If your players are not powered up before your server is powered on this
> will cause what you are seeing.  If the players are powered up first, it
> would appear your server is taking longer than expected before players
> can be detected.  What are you running LMS on?
> 
> If you want to see if a longer delay before checking for players will
> help, you can edit line 2149 of the plugin.pm file (shown below) by
> increasing the 90 to a larger number.
> > 
Code:
--------------------
  >   >     Slim::Utils::Timers::setTimer(undef, Time::HiRes::time() + 90, 
\&duetCheck);
  > 
--------------------
> > 

Thanks! Took a while but now I've been in and tweaked the timer. I had
to make it 300 (5mins) to work.

I don't why it would take so long with my setup; a dual core Intel(R)
Pentium(R) CPU G3220 @ 3.00GHz box running Debian 10.3


------------------------------------------------------------------------
aapthorp's Profile: http://forums.slimdevices.com/member.php?userid=4739
View this thread: http://forums.slimdevices.com/showthread.php?t=14327

_______________________________________________
plugins mailing list
[email protected]
http://lists.slimdevices.com/mailman/listinfo/plugins

Reply via email to