BoomX2 wrote: > When SDT starts it waits 90 seconds and then looks for players like your > Touch and receiver that don't trigger SDT to refresh as a legacy player > does. The same check for attached players is done whenever you enter > the Extras>SuperDateTime menu. Usually 90 seconds is plenty of time for > the LMS server to come up and detect the attached players. > > If your players are not powered up before your server is powered on this > will cause what you are seeing. If the players are powered up first, it > would appear your server is taking longer than expected before players > can be detected. What are you running LMS on? > > If you want to see if a longer delay before checking for players will > help, you can edit line 2149 of the plugin.pm file (shown below) by > increasing the 90 to a larger number. > > Code: -------------------- > > Slim::Utils::Timers::setTimer(undef, Time::HiRes::time() + 90, \&duetCheck); > -------------------- > >
Thanks! Took a while but now I've been in and tweaked the timer. I had to make it 300 (5mins) to work. I don't why it would take so long with my setup; a dual core Intel(R) Pentium(R) CPU G3220 @ 3.00GHz box running Debian 10.3 ------------------------------------------------------------------------ aapthorp's Profile: http://forums.slimdevices.com/member.php?userid=4739 View this thread: http://forums.slimdevices.com/showthread.php?t=14327 _______________________________________________ plugins mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/plugins
