MarSOnEarth wrote: 
> On my systems it was not only fast enough, but faster, while providing
> more feedback, and the first version was faster than the second one.
> Hmm. Apparently differences between JS performance in different
> browsers/systems varies widely still [that video clip from
> slartibartfast was  a "wow!". A B&N NOOK HD+, an OMAP 4470 powered
> 1920x1280 tablet from 2012 runs Material Skin smoother]

The issue on slartibartfast's video *must* be a bug (in my code), I just
have not tried to track it down. But, with it being slower for Michael
and others and no easy way of speeding up I just thought it was not
worth the hassle. I don't want to downgrade Material's performance for
no real benefit (and it seems no one else has seen the mising row I
mentioned earlier). I have also managed to locate the issue in the
library that was preventing me from using the latest version, and have a
hacky fix (in its code) so that Material can now use that.

As to why the 1st version was faster for you, I can't really explain
that. It had a bug where on -every- scroll it would (internally) refresh
the list of items to show - whereas in the 2nd version I fixed this so
that it was only refreshed when required (which would use less CPU).



*Material debug:* 1. Launch via http: //SERVER:9000/material/?debug=json
(Use http: //SERVER:9000/material/?debug=json,cometd to also see update
messages, e.g. play queue) 2. Open browser's developer tools 3. Open
console tab in developer tools 4. REQ/RESP messages sent to/from LMS
will be logged here.
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