jeroen2 wrote: 
> Happens to me quite often as well. Mostly when you power multiple
> players off (powering on takes a bit more time, since the players need
> to resync then). It doesn't seem  to be a delay though, you really have
> to close the menu and reopen for it to update.

Well all I can suggest is to start Material with cometd debug enabled -
http:// SERVER/9000/material/?debug=cometd then look for "COMETED
SERVER" (just noticed that's a typo!) lines. these should list the state
of each player. If one of these appears after you power off your
mulptiple players, have a look at the "power:" entry for each. This is
what Material uses. If the entry there is correct, but Material shows
the wrong state then the issue is with Material. (I'll look at the code
to see if I can see any obvious errors)



*Material debug:* 1. Launch via http: //SERVER:9000/material/?debug=json
(Use http: //SERVER:9000/material/?debug=json,cometd to also see update
messages, e.g. play queue) 2. Open browser's developer tools 3. Open
console tab in developer tools 4. REQ/RESP messages sent to/from LMS
will be logged here.
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