jeroen2 wrote: > Happens to me quite often as well. Mostly when you power multiple > players off (powering on takes a bit more time, since the players need > to resync then). It doesn't seem to be a delay though, you really have > to close the menu and reopen for it to update.
Well all I can suggest is to start Material with cometd debug enabled - http:// SERVER/9000/material/?debug=cometd then look for "COMETED SERVER" (just noticed that's a typo!) lines. these should list the state of each player. If one of these appears after you power off your mulptiple players, have a look at the "power:" entry for each. This is what Material uses. If the entry there is correct, but Material shows the wrong state then the issue is with Material. (I'll look at the code to see if I can see any obvious errors) *Material debug:* 1. Launch via http: //SERVER:9000/material/?debug=json (Use http: //SERVER:9000/material/?debug=json,cometd to also see update messages, e.g. play queue) 2. Open browser's developer tools 3. Open console tab in developer tools 4. REQ/RESP messages sent to/from LMS will be logged here. ------------------------------------------------------------------------ cpd73's Profile: http://forums.slimdevices.com/member.php?userid=66686 View this thread: http://forums.slimdevices.com/showthread.php?t=109624 _______________________________________________ plugins mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/plugins
