peterw;206878 Wrote: 
> Another way to test the theory of Slimserver code hanging/blocking would
> be to run a second player (Softsqueeze?), have it "off" and showing the
> Date and Time screensaver with seconds displayed, and see if Slimserver
> keeps updating the seconds on that player while your main player is
> stuck in the delay.

I finally got around to testing this (sorry for the delay) and you are
spot on - I turned on the first SB3 and there was a 10sec delay -
during that time my other SB3 (in the next room) had the date/time
screensaver running and that froze for the 10secs - i.e. the seconds
weren't updated on the clock.

Does this help or narrow down the problem?


-- 
SumnerBoy
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