peterw;450409 Wrote: 
> 
> One remaining wrinkle that I would expect is controlling player power.
> If you have all players set to sync power when synced with others, they
> should all come to life after syncSyncToSet. Otherwise any player that's
> turned off will remain silent, even though it's synced (synced just
> means play the same thing IF you're turned on). I don't know if you can
> add four "macGoesHere power 1" commands to the KidsPlay macro to turn
> them all on.

I just uploaded KidsPlay 2.2.0. There are now four different ways to
specify macros should run on players other than the one where the button
was pressed:
- "00:04:20:11:22:33: power 1" = turn on player with MAC
00:04:20:11:22:33
- "Kitchen: power 1" = turn on player named "Kitchen"
- "ALL: power 1" = turn on all players 
- "OTHER: power 1" = turn on all players except the one where the
button was pressed (leave its power state unchanged)

So you might have a macro like


Code:
--------------------
    ALL: power 1; syncSyncToMe
--------------------


to make all 4 players turn on, and make the other 3 players sync to the
one where you pressed the button. Again, I still haven't tried
Synchronizer, but that's what its syncSyncToMe command appears to do.

-Peter


-- 
peterw

http://www.tux.org/~peterw/
free plugins: http://www.tux.org/~peterw/#slim
AllQuiet BlankSaver ContextMenu FuzzyTime KidsPlay
KitchenTimer PlayLog PowerCenter/BottleRocket SaverSwitcher
SettingsManager SleepFade StatusFirst SyncOptions VolumeLock
------------------------------------------------------------------------
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