philippe_44 wrote: > > A few details : sq2u does not transcode files, that would be too CPU > intensive when there are multiple players handled. It tweaks headers and > things like that, but the targeted player must support the codec (you > see that in the 'no matching codec' error line.
I am wondering, is it not possible to take supported formats/bit rates from the renderer info provided in handshake, which is part of UPnP protocol? ------------------------------------------------------------------------ afalout's Profile: http://forums.slimdevices.com/member.php?userid=63706 View this thread: http://forums.slimdevices.com/showthread.php?t=102496 _______________________________________________ plugins mailing list plugins@lists.slimdevices.com http://lists.slimdevices.com/mailman/listinfo/plugins