philippe_44 wrote: 
> 
> A few details : sq2u does not transcode files, that would be too CPU
> intensive when there are multiple players handled. It tweaks headers and
> things like that, but the targeted player must support the codec (you
> see that in the 'no matching codec' error line.

I am wondering, is it not possible to take supported formats/bit rates
from the renderer info provided in handshake, which is part of UPnP
protocol?


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