bpa wrote: 
> THis is my theory. AFAICT the design of LMS expects each player to be
> served with data until it is "Full" (or in the case of live a threshold)
> whereupon it will go quiet, play the audio at normaltime and then data
> need only be sent to it a in small lumps as audio data is consumed. The
> round roibin scheduler in LMS shares its time amongst web pages and
> players.   You said Castbridge has effectively an infinite buffer in
> which case it will take a whole audio file before saying full so for a
> burst it will take a disproportinate amount of time compared to the
> players but with a finite file it will end.  I've made DASH live stream
> to be infinite and the player's buffer is infinite.
> 
> This needs ot be checked out and also determine why/how HLS does not
> fall into this trap and at the same time avoid the rebuffering/DNS
> problem of HLS.

Doesn't the LMS scheduler spread time to each player on the GET response
? Still, if it happens to be a problem, setting <buffer_limit> gives
flow control, unless the UPnP player eats everything as well (and some
do). In such case, I have no way to know what the real internal buffer
level of the player



LMS 7.7.5 - 5xRadio, 3xBoom, 4xDuet, 1xTouch, 1 SB2. Sonos 2xPLAY:1,
PLAY:3, PLAY:5, Marantz NR1603, JBL OnBeat, XBMC, Foobar2000, XBoxOne,
JRiver 21, Chromecast Audio, Chromecast v1, Pi B2, Pi B+, 2xPi A+,
Odroid-C1, Cubie2
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