philippe_44 wrote: 
> I think you put me on the right track ... if a player has enough to
> buffer PCM in UPnP mode, it should be able to do the same with AirPlay.
> So going small buffer was the wrong direction (I did that at the
> beginning because I was mislead by another bug). So I think now the
> problem is an overload I was creating on the host & guest UDP/IP stacks
> by sending audio too quickly. I've now paced that much more efficiently
> and it has been flawless on my system since then. Increase the buffer to
> at least 3000 ms and then try again. Use version 0.1.0.2-dev-1 in the
> dev repository, this is the only version where it works. Your feedback
> would be highly appreciated !

Testing now ..

One thing I've noticed  - I have to start a stream twice to get any
sound when the device is first discovered.



Touch - Muse M50 EX TPA3123 T-Amp Mini - Acoustics Q10 speakers
Logitech Radio
Logitech UE Radio
O2 Joggler + SqpOS + Aune X2 T-amp + Mordaunt Short ms-3.40 speakers 
UPnPBridge - 2 paired Sonos Play1 speakers
UPnPBridge - Rocki - Sony SRS-BTM8 speaker
UPnPBridge - Pioneer WX-SMA1 speaker
UPnPBridge - PURE One Flow internet radio
Castbridge - Chromecast 1 + Chromecast Audio
SB Player - Fire TV
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