Rocco,

How do you prefer to receive patches? diff -u?

Anyway, here are fixes for 2 typos in Wheel.pm...

@@ -115,7 +115,7 @@

 =head1 STATIC FUNCTIONS

-These functions keep global information about all weels.  They should
+These functions keep global information about all wheels.  They should
 be called as normal functions:

   &POE::Wheel::function( ... );
@@ -124,7 +124,7 @@

 =item allocate_wheel_id

-allocate_wheel_id() allocates a uniquely identifier for a wheel.
+allocate_wheel_id() allocates a unique identifier for a wheel.
 Wheels pass these identifiers back to sessions in their events so that
 sessions with several wheels can match events back to other
 information.

--
Garrett Goebel
IS Development Specialist

ScriptPro                   Direct: 913.403.5261
5828 Reeds Road               Main: 913.384.1008
Mission, KS 66202              Fax: 913.384.2180
www.scriptpro.com          [EMAIL PROTECTED]



> -----Original Message-----
> From: Rocco Caputo [mailto:troc@;netrus.net]
> Sent: Monday, November 04, 2002 1:01 PM
> To: '[EMAIL PROTECTED]'
> Subject: Re: POE performance problem
> 
> 
> On Mon, Nov 04, 2002 at 08:13:51AM -0600, Bob Maccione wrote:
> > I think you should consider doing the C stuff in Inline::C, I know
> > that it's a _wrapper_ over XS but the interface is pretty nice.
> 
> Matt Cashner, myself, and a star-studded cast of thousands... well,
> several people anyway, discussed Inline::C, XS, and SWIG on IRC.
> Matt's the POE/XS champion and has future plans for the C code he'll
> be working on.
> 
> I don't remember why XS was decided on, though.  Matt might be able to
> say.
> 
> > If you get a list of what you need migrated it might help people
> > with time on their hands...
> 
> Most of the changes since 0.23 have been a massive restructuring to
> support C porting.  The hottest code will be in POE::Loop::Select and
> POE::Queue::Array when 0.24 is released.  It's already there in the
> CVS tree, but it's waiting for me to make some time to ship it.
> 
> The Select loop wraps select(), and it includes some expensive looping
> to find active file descriptors in select's bit vectors.  Rewriting it
> in native select() and C-level bit manipulation should make it a lot
> faster, especially in programs that manage a lot of files.
> 
> The Array queue is POE's usual event queue code.  It's pretty fast for
> Perl, but it's still heavily used by everything.  Porting it to C,
> data structures and all, should also increase POE's performance in
> most areas.
> 
> Other hot spots still exist in Kernel.pm, but I'm not sure about the
> right way to migrate them to separate classes.  Ultimately, POE should
> support plug-in classes for new asynchronous resources (semaphores,
> etc.) and new interfaces to existing ones.  C plug-ins should be easy
> enough to support once the architecture gels.
> 
> Rather than rewriting POE::Loop::Select in C, it might be more
> effective to develop new bridges for native kernel events libraries.
> These would be POE::Loop::KQueue for BSD, POE::Loop::DevPoll for
> Linux, and POE::Loop::Win32 for Windows.  Not only do they run faster
> and scale better than select-- even in C-- but they provide events for
> more conditions, and they support OS's better.
> 
> If people have some spare time, POE's bug tracker has all manner of
> incidental and important tasks.  I'll be happy to share them. :)
> 
> -- Rocco Caputo - [EMAIL PROTECTED] - http://poe.perl.org/
> 

Reply via email to