My plan would be to structure this POE tutorial in a
similar manner as Stein's book "Official Guide to
Programming with CGI.pm"

I like the layout of the book.

Comments?

--- Ofer Nave <[EMAIL PROTECTED]> wrote:

> Cool.
> 
> Would definitely love a comprehensive POE tutorial
> that starts by:
> 
> 1) introducing the core concepts, explaining how
> they apply and what 
> problems they solve (IE, why the are useful)
> 2) introducing each major POE component (kernel,
> session, wheels, 
> filters, components, etc) piece by piece, explaining
> the rational behind 
> the design and how to use them in your code
> 3) provides a variety of use cases to give people
> some patterns to learn 
> and more opportunities to achieve that "ah ha!"
> moment where they 
> finally understand the nature of POE well enough to
> apply it to new 
> situations (still haven't gotten there...)
> 4) optionally, a guide to developing new components,
> including what's a 
> good interface by poe standards
> 
> I'll be happy to give constant feedback on any docs
> you produce.  :)
> 
> -ofer
> 
> Lamb Joseph wrote:
> 
> >I will help on any part of POE development.
> >
> >I will work on the Intro/Tutorial documentation if
> >needed.
> >
> >
> >
> >
> >
> >
> >             
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> 
> 


=====
Joseph Lamb


        
                
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