Hi folks, Me again with one of those questions ... ;-)
When sending data using one of the TCP Components (eg. Client, Server), is there some kind of internal buffering that's done ? If I compare with the ACE framework, with ACE data can be queued locally while waiting for the last TCP sending to be done. When the sending is done, more data is then pumped through TCP, so on so forth. Is this happening with POE's TCP ? If not, and I'd like to implement this, how can I know that one of these component is done transmitting TCP data so I can send more ? What is the signal, variable to look for ? Cheers, Al
