Can you be more specific about the location and type of overhead
you're seeing?
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Rocco Caputo - [EMAIL PROTECTED]
On Jul 6, 2006, at 02:22, Michael Giambalvo wrote:
I'm working on a large scale TCP server application.
Based on profiling, I see that more than half the CPU time of my
server session is spent either in POE::Wheel::ReadWrite->read or
POE::Wheel::ReadWrite->write.
Any suggestions on eliminating this bottleneck? My session is
currently implemented using POE::Component::Client::TCP. I guess I
could implement my session in C, but I'm not sure how I'd do it in a
way that avoids the same overhead the POE::Wheel::ReadWrite suffers
from.
Anyone have experience with implemented high volume clients with POE?