Hi all,
If it helps anyone the original discussion about adding the
Win32::Console::_SetStdHandle() and related changes can be found here
<http://markmail.org/message/js5sold5cjpybdfw#query:broeren%20poe+page:1+mid:x7rqurekgiojuhxn+state:results>.
It seems pretty clear that a lot effort went into trying to get the
original patch right.
I'd really love understand why this code is needed (on not). So far all
of my tests have performed identically (other than the leak) with or
without the _SetStdHandle() calls.
-Andrew
Rocco Caputo wrote:
First, thanks to Andrew Feren, POE::Wheel::Run::Win32 has been merged
into POE::Wheel::Run.
Andrew has also reported a memory leak POE::Wheel::Run under Windows:
https://rt.cpan.org/Ticket/Display.html?id=50068
My problem is that I don't know Win32 APIs well enough to say whether
his patch does any harm. He's bypassing
Win32::Console::_SetStdHandle() calls that set STDIN, STDOUT and
STDERR to the pipes that communicate with the parent process. It
seems like reasonable code, but I don't know any better.
Any help would be appreciated.
Thank you.