I was wondering if anyone had created the "analog of the Unix Pipeline" for POE.
This would let someone compose stages whose inputs were essentially lists of objects to be processed. The "Pipeline Controller" would handle all the heavy lifting (e.g. flow control, signals such as "closing", "fatal" stages). The stages wouldn't be processes, but event driven things, like most POE things. There's a fair amount of cleverness required. Also some interesting things that could be done with persistance (e.g. objects between stages for "lossless" processing), pipeline construction, and management. Thanks, Zero