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Levente Tamas wrote:
> Hey another:

Hi,

I cc the list as this may be of interest to others.

> 1. This is the return packet if I want to join a table if it
> doesn't exists. But you wrote into pokerpackets.py that it should
> return a PacketPokerTable with serial 0 if player cannot join a
> table for any reason:)
>

Bradley (bkuhn on IRC) is completing tests on the corresponding server
code

> elif packet.type == PACKET_POKER_TABLE_JOIN: table =
> self.service.getTable(packet.game_id) if table: if not
> table.joinPlayer(self, self.getSerial()):
!                     self.sendPacketVerbose(PacketPokerTable())

The ! shows that this line was not tested yet. Could you please fill a
bug report with the packet sent and ping back on IRC in the next few
weeks to make sure it is not overlooked ? Because the tests were not
covering this case and because the clients (2D + 3D) tend to behave
well, it is possible that the error handling has an error.

Thanks.
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