One thing I'd like to do is be able to run stress tests constantly
against trunk. Ideally, this would happen on a remote server somewhere,
and automatically with reports sent back.
Loic mentioned on IRC that there was a stress test procedure, but what
I'd like is a simple stress test framework.
Ideally it would work list this:
* Restarted every time there is an update to trunk.
* Have a programmable client sequence (series of bots, etc.)
* Have a test-check file that would test certain behaviors via
callbacks. For example, I just implemented this max connections
setting. What I'd like is the ability to monitor the count and
compare it to other stats -- it should always sum to the total
number of observers + players at all tables on the server. If I
could have that test procedure called by the server every hour, that
would allow me to confirm this sort of fact.
Thoughts on this idea?
--
-- bkuhn
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