>> Loic wrote:
>>> I would like to split the poker-network package in two : the server
>>> and the client example (libraries + poker2d). I think you've
>>> completed the tests that would allow this : the server files are
>>> 100% covered by tests. 

I replied:
>> Hmm... I think there are a few server files not covered, but maybe I'm
>> wrong.  Here's my current work list, FWIW:
>>
>>    proxy.py pokerclient.py pokerchildren.py upgrade.py dispatch.py
>>    pokerbot.py pokerbotlogic.py pokerserver.py pokerlock.py

Loic wrote at 11:33 (EDT) on Monday:

> Regarding the split and if that's ok with you, I would need proxy.py,
> pokerserver.py and pokerlock.py done. 

Ok, I will resort to:
>>    proxy.py pokerserver.py pokerlock.py pokerclient.py
>>    pokerchildren.py upgrade.py dispatch.py pokerbot.py
>>    pokerbotlogic.py

I need some help with pokerlock.  I actually had finished pokerlock, but
there are (not surprisingly) some timing issues with the tests that
cause them to fail intermittently.  It really needs two pairs of eyes to
get finished.  I'm available this weekend if you want to meet on IRC and
work on it.

Meanwhile, proxy.py is very close to complete (probably 2 hrs at most
work left), and I don't know how hard pokerserver.py is because I
haven't looked in that file for a year. ;)

> When it's done we must talk again to figure out the easiest and safest
> way to split.

Yes, that sounds great.  I'd love to help with the split.
-- 

   -- bkuhn

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