ok, but what was wrong in your initial attempt?

On Fri Jan 09 2015 at 21:44:51 Niko Lang <[email protected]> wrote:

> It seems to work but something is killing my canvas rendering after some
> millisectonds. But thats another topic.
>
>
> On Friday, January 9, 2015 at 11:24:56 AM UTC+1, Niko Lang wrote:
>>
>> I have a simple canvas object like this:
>>
>> <polymer-element name="canvas-diagram" attributes="type width height
>> json">
>>   <template>
>>     <div id="canvasField">
>>         Typ: {{type}}, Width:<input value="{{width}}">, Height:{{height
>> }}, json:{{json}}
>>         <div id="canvasContainer">
>>             <canvas id="canvasObj" width="{{width}}" height="{{height}}"
>> ></canvas>
>>         </div>
>>     </div>
>>   </template>
>>   <script>
>>       function getMaxOfArray(numArray) {
>>         return Math.max.apply(null, numArray);
>>     }
>>     Polymer("canvas-diagram",{
>>         type: "bar",
>>         width: "300",
>>         height: "200",
>>         ready: function() {
>>              console.log("this.ready()");
>>             this.writeDiagram();
>>         },
>>         attributeChanged: function(attrName, oldVal, newVal) {
>>             console.log("this.attributeChanged()");
>>             console.log(attrName, 'old: ' + oldVal, 'new:', newVal);
>>             this.writeDiagram();
>>         },
>>         writeDiagram : function(){
>>            [...]
>>         },
>>
>>       json: {
>>         data:[
>>             {"name":"Texts","value":"150"},
>>             {"name":"Videos","value":"50"},
>>             {"name":"Audio","value":"30"},
>>             {"name":"Test","value":"20"},
>>             {"name":"Test","value":"20"},
>>             {"name":"Test","value":"20"}
>>         ]}
>>     });
>>   </script>
>> </polymer-element>
>>
>> But when I canhage an attribute manually the attributeChanged() Function
>> doesnt fire. What am I doing wrong?
>>
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