IMO, 4-5 days is definitely enough time to get the basics. You'll
understand general techniques and concepts.

It's the more complex design patterns that take longer. Creating a larger,
complex app using components is a
different mental model than we're typically use to. As Max said, it's a
different beast with a lot of new tech under the hood.
Ultimately, those APIs and Polymer make you more productive :)

On Tue Jan 20 2015 at 7:07:23 AM Max <[email protected]> wrote:

> In my experience, yes, that's reasonable...but don't expect your learning
> to stop at that 4 to 5 weeks since there's a lot of stuff under that top
> layer :)
>
> Also, you might well find that Polymer doesn't meet all your needs....it
> is quite a different animal to other libraries out there...so you might
> find that you'll want to try to use another lib too. I haven't found such a
> need personally, but some colleagues have been using requirejs and
> low-dash. It really depends on the app you're porting, imo. Perhaps it's
> best to really examine how polymer can be used first and see how it can fit
> into your current app's architecture - perhaps it's not a matter or porting
> at all, but identifying what can be made into stand-alone components and
> using polymer for those....the work can then be done in stages :)
>
> That's my tuppence-worth anyway. Hth.
>
> Max.
>
> Follow Polymer on Google+: plus.google.com/107187849809354688692
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