I have a working webgl app for viewing data in 3D. I'm attempting to add a
drawer using polymer, and its looking great. However after the integration
I lost mouse events in webgl in Chrome.
Example of how/which events I am listening for:
domElement.addEventListener("click", evt => tScene.enterClick(evt),
false);
domElement.addEventListener("dblclick", evt => tScene.enterDblClick(evt),
false);
domElement.addEventListener("mousemove", evt =>
tScene.enterMouseMove(evt), false);
domElement.addEventListener("mousedown", evt =>
tScene.enterMouseDown(evt), false);
domElement.addEventListener("mouseup", evt => tScene.enterMouseUp(evt),
false);
domElement.addEventListener("wheel", evt =>
tScene.enterMouseWheel(evt), false);
domElement.addEventListener("touchmove", evt =>
tScene.enterTouchMove(evt), false);
domElement.addEventListener("touchstart", evt =>
tScene.enterTouchStart(evt), false);
domElement.addEventListener("touchend", evt => tScene.enterTouchEnd(evt),
false);
Polymer appears to be overwriting these listeners for touch input handling.
I have seen many other webgl + polymer apps so I assume I've taken a wrong
path in my listeners. Any tips would much appreciated, thanks!
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