I have a working webgl app for viewing data in 3D. I'm attempting to add a 
drawer using polymer, and its looking great. However after the integration 
I lost mouse events in webgl in Chrome.

Example of how/which events I am listening for:
domElement.addEventListener("click",      evt => tScene.enterClick(evt),   
   false);
domElement.addEventListener("dblclick",   evt => tScene.enterDblClick(evt), 
  false);
domElement.addEventListener("mousemove",  evt => 
tScene.enterMouseMove(evt),  false);
domElement.addEventListener("mousedown",  evt => 
tScene.enterMouseDown(evt),  false);
domElement.addEventListener("mouseup",    evt => tScene.enterMouseUp(evt), 
   false);
domElement.addEventListener("wheel",      evt => 
tScene.enterMouseWheel(evt), false);
domElement.addEventListener("touchmove",  evt => 
tScene.enterTouchMove(evt),  false);
domElement.addEventListener("touchstart", evt => 
tScene.enterTouchStart(evt), false);
domElement.addEventListener("touchend",   evt => tScene.enterTouchEnd(evt), 
  false);

Polymer appears to be overwriting these listeners for touch input handling. 
I have seen many other webgl + polymer apps so I assume I've taken a wrong 
path in my listeners. Any tips would much appreciated, thanks!

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