Joern,

I'm sorry for your disappointment. You're not alone and we hear you. But I
do think that a lot of the concerns you mentioned come from a slight
misalignment of exactly what _has_ changed from Polymer 2.x to 3.0, and
what has been _perceived_ to change from Polymer 2.x to 3.0.

First of all Web Components have not changed at all. They are an HTML
standard and don't change when Polymer does. This means that all APIs for
defining and consuming Web Components are 100% exactly the same as they
were before. And the Web Components APIs have always been JavaScript
centric for defining Custom Elements - from extending HTMLElement, to the
lifecycle callbacks, to customElements.define(). And the APIs for consuming
Custom Elements are the same, whether via markup, or script.

I understand that a lot of people were drawn to Polymer because of the HTML
format, but Polymer has primarily been focused on enabling the easy
authoring and consumption of Web Components and that remains the focus.
HTML Imports were dead in the water and we had to move to a natively
supported format so we didn't require polyfills indefinitely even on
browsers that were natively implementing Web Components.

Second, Polymer has always been a nearly 100% JavaScript-based library.
We've had people say they liked Polymer because it was HTML-based, but
Polymer's HTML only contained <script> tags.

Third, Elements defined with Polymer have always been a combination of
JavaScript and HTML. In Polymer 2.x, those languages were both put in an
.html file, and in Polymer 3.0, they're put in a .js file. But the
individual lines of code, and the division between HTML and JavaScript, are
again nearly 100% identical - they're just in a different order. Even in
Polymer 2.x you had to write plenty of script, including the critical
script that defined and registered your elements. Only the templates were
actually HTML.

Polymer 3.0 and all the 3.0 elements were automatically generated from
their 2.x counterparts. They are that similar.

Lastly, we hope the situation where you have to define elements in .js
files is only temporary. We're working on a successor to HTML Imports that
integrates cleanly with JS modules called HTML Modules. You can follow the
standards issue here: https://github.com/w3c/webcomponents/issues/645 and
there will be more updates soon.

When that's in place you're be able to choose what file type you want to
author components in, and consumers can in turn choose what file type
they'll import your component into.

Again though, I want to emphasize that not much has changed besides the
file extensions. I hope if you hang on there you'll get a fully native
development target that supports authoring templates in "real" HTML like
you want.

Hope that helps a bit. Cheers,
  Justin



On Mon, May 14, 2018 at 6:40 PM Mark <[email protected]> wrote:

> Hey Joern,
>
> Although you have valid points, I'm afraid your message may not get much
> visibility on this thread. I believe your comments may be better served on
> the pull request that officially introduces Polymer 3 to the world here:
> https://github.com/Polymer/project/pull/46. There was also another
> discussion on that same polymer github repository, but I can't find it at
> the moment.
>
> Good luck, and I'm sorry the Polymer future has disappointed you :(
>
> On Mon, May 14, 2018 at 11:04 AM Joern Turner <[email protected]>
> wrote:
>
>> First of all - congrats to the new release.
>>
>> I'd like to thank for the marvelous work of the Polymer team during the
>> last years.
>>
>> I've complained here before and i know that's it's not the right address
>> but i hope that somehow these words find the way into the discussions
>> elsewhere:
>>
>> when i consider Polymer 3 i mainly see a huge paradigm shift  - and -
>> sorry to say that - for me personally i don' t like it. Maybe my
>> understanding of a
>> Web Component was blurred by my personal wishes but i my view a Web
>> Component is a custom-element with behavior and styling. This has been true
>> before Polymer 3 -
>> we had a single file containing a component with all their parts in a
>> natural representation - HTML being HTML, CSS being CSS and JS ... you got
>> it.
>>
>> Now JS has taken over and a lot of the initial charme has gone - what
>> about 'there is an element...' idea? Instead this has been eaten by (i
>> guess) performance and efficiency
>> considerations that push ES6 in front. Now we end up with the maybe more
>> efficient but awful template literals that are a big productivity drawback
>> - my IDE does not support syntax coloring,
>> pretty-printing and inspection inside of literals.
>>
>> That much for the architectural view but IMHO this is a major stepback.
>> I'm aware that the Polymer templating was an extra given on-top
>> but i heavily used (and will use) Polymer 2 for exactly that reason. It
>> feels good and natural to work that way - defining an element as what it
>> is: an element and using that as a container of all its aspects.
>>
>> At this very moment i don't see much reason to switch to Polymer 3 - i
>> have pure ES6-style Polymer 2 applications running and i guess i'll
>> continue on that track until hopefully there'll come a better solution
>> that somehow allows for descriptive templates again. Sorry - LitElement
>> doesn't look like a future friend of mine.
>>
>> Again - i'm aware that the Polymer team is somehow bound to follow the
>> development of the specs - i've been there myself before and in my
>> experience not every decision of standards commitees are right.
>>
>> Sorry for the somehow negative criticism but i'm a enthusiastic user of
>> Web Components and Polymer and i have a position to defend inside of our
>> small company.
>>
>> Thanks for listening,
>>
>> Joern
>>
>> Follow Polymer on Google+: plus.google.com/107187849809354688692
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> mark
>
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