So "manga code" is different from "pseudo-code" in that it actually runs (given necessary infrastructure), in this case in Python. It's "mange" or "comic book" in the sense of being a caricature of a real production snippet, not "dumbed down" so much as "reduced" (anyone for "shrunk"?). Or call it a "cave painting".
Some of you may recall a presentation where I kicked off this idea of back office source code that'd help galvanize the coffee shop biz around a new business model. The business model is what's open source and I discuss it in some detail, with variations, in this blog: http://mybizmo.blogspot.com/search?q=writhe (announcement of CSN as a project) http://coffeeshopsnet.blogspot.com/2009/03/open-source.html (specific post about the source code below) Not everything about this franchise need be open source. Picture the game DVDs (for the juke box) being delivered by armored car, directly from skunkworks, just to be exaggerated about it (seriously though, might be close source like HalfLife2 from Valve but much shorter playing time). Part of the draw is you find these cool games at a CSN affiliate fairly exclusively sometimes, an incentive to visit (novelty is part of the appeal). Probably it's the whole idea of "manga code" that should be the subject of comments, don't need to talk coffee shops a lot (this is PPUG, not a CSN list). I'd be happy to do another presentation though, sometime later this year. The basic idea: you steer bonus points to worthy causes of your choosing as an optional part of the entertainment you get when buying a drink or other menu item. It's a little complicated, hence this cartoon, which is also incomplete (note this is Python 3.x but it takes 30 seconds to recast in 2.x). """ Simulation: CSN Vendor axis fixed: Mars Action: customer selects good, nets bonus to invest towards worthy cause, with skill level rewarded (not pure chance), remainder to vendor. House gets 20% profit (markup). Vendor gets demographic data (not shown). Customer gets kudos (not shown). People who just play for 'Me!' all the time will come across as selfish. """ from random import randint house_gains = 0 # Fine Grind thevendors = {'Mars':0, 'Red Bull':0, 'Jack Daniels':0} # technically a "salon" thecauses = {'GreenPeace':0, 'MercyCorps':0, 'USG':0, # help Uncle Sam sometimes? 'Me!':0} # house games menu thegames = {'Scary Clown':0, 'Teddy Bear Tilt':0, 'Governator':0, 'No Game':0} class Packet: def __init__(self, good = "Spearmint Gum", bonus = 10): self.good = good self.bonus = bonus class Sale: def __init__(self, packet): self.packet = packet def select_game(self): for option,title in enumerate(thegames.keys()): print(option,' --- ',title) self.selection = list(thegames.keys())[int(input(""" Whaddya wanna play genius? """ ))] def select_cause(self): for option,title in enumerate(thecauses.keys()): print(option,' --- ',title) self.worthy = list(thecauses.keys())[int(input(""" What do you care about? """ ))] class Game: def __init__(self, thesale): self.game = thesale.selection self.cause = thesale.worthy self.bonus = thesale.packet.bonus def play(self): """ real game goes here (might be a hard one) """ print("Playing... ", self.game) the_house = .20 the_cause = .01 * randint(21,80) vendor_profit = 1 - the_house - the_cause return [self.bonus * it for it in (the_house, the_cause, vendor_profit)] def purchase(): global house_gains mybuy = Packet("Mars Bar",50) thesale = Sale(mybuy) thesale.select_game() thesale.select_cause() thegame = Game(thesale) proceeds = thegame.play() # real game goes here house_gains = house_gains + proceeds[0] thecauses[thesale.worthy] += proceeds[1] thevendors['Mars'] += proceeds[2] def tester(n): global house_gains for i in range(n): purchase() print(house_gains) print(thecauses) if __name__ == "__main__": tester(10) _______________________________________________ Portland mailing list [email protected] http://mail.python.org/mailman/listinfo/portland
