CVSROOT:        /cvs
Module name:    ports
Changes by:     [email protected]    2019/06/23 13:00:14

Log message:
    import games/vkquake; DO_USERDIRS tweak and ok jsg@
    
    DESCR:
    vkQuake is a Quake 1 port using Vulkan instead of OpenGL for
    rendering. It is based on the popular QuakeSpasm port and runs all
    mods compatible with it like Arcane Dimensions or In The Shadows.
    
    Compared to QuakeSpasm vkQuake also features a software Quake like
    underwater effect, has better color precision, generates mipmap for
    water surfaces at runtime and has native support for anti-aliasing
    and AF.
    
    vkQuake also serves as a Vulkan demo application that shows basic
    usage of the API. For example it demonstrates render passes & sub
    passes, pipeline barriers & synchronization, compute shaders, push
    & specialization constants, CPU/GPU parallelism and memory pooling.
    
    Status:
    
    Vendor Tag: thfr
    Release Tags:       thfr_20190623
    
    N ports/games/vkquake/Makefile
    N ports/games/vkquake/distinfo
    N ports/games/vkquake/patches/patch-Quake_r_world_c
    N ports/games/vkquake/patches/patch-Quake_r_brush_c
    N ports/games/vkquake/patches/patch-Quake_Makefile
    N ports/games/vkquake/pkg/DESCR
    N ports/games/vkquake/pkg/PLIST
    N ports/games/vkquake/pkg/README
    N ports/games/vkquake/files/vkquake.sh
    
    No conflicts created by this import

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