CVSROOT:        /cvs
Module name:    ports
Changes by:     [email protected]    2019/08/16 09:38:15

Modified files:
        games/godot    : Makefile 
Added files:
        games/godot/patches: patch-servers_visual_shader_language_cpp 
                             patch-thirdparty_thekla_atlas_nvcore_nvcore_h 

Log message:
fix bool type NULL -> false to not trip up ports-gcc
issue found by cwen@
diff by jca@

don't update to 3.1.1 yet - godot 3.0.6 can die another day...

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