CVSROOT: /cvs Module name: ports Changes by: [email protected] 2019/08/16 09:38:15
Modified files:
games/godot : Makefile
Added files:
games/godot/patches: patch-servers_visual_shader_language_cpp
patch-thirdparty_thekla_atlas_nvcore_nvcore_h
Log message:
fix bool type NULL -> false to not trip up ports-gcc
issue found by cwen@
diff by jca@
don't update to 3.1.1 yet - godot 3.0.6 can die another day...
