Stefan Hagen wrote:
> CVSROOT:      /cvs
> Module name:  ports
> Changes by:   [email protected]    2021/12/15 06:44:12
> 
> Modified files:
>       games/yquake2  : Makefile distinfo 
> Removed files:
>       games/yquake2/patches: patch-Makefile 
> 
> Log message:
> Update games/yquake2 7.45 => 8.00
> 
> Port changes:
> * reintroduce execinfo (it's now in base and not creating trouble)
> 
> Libraries are opened with dlopen now. So we have expected portcheck
> warnings: Extra: curl.26 openal.4
> 
> Quake II 8.00:
> * Client side support for the optional Vulkan renderer library.
> * Non existent renderer libraries are now skipped over by the menu.
> * Fix several bugs when loading autosaves.
> * Bump the maximal number of OGG/Vorbis files to 128.
> * Several fixes to the Barracuda Shark. (by BjossiAlfreds)
> * vid_fullscreen and r_mode are no longer special, they require an
> explicit vid_restart like every other cvar.
> * Remove hardcoded map fixes and replace them by optional entity files.
> Add several newly discovered map fixes. (by BjossiAlfreds)
> * Send the network protocol version to the server. This can be used by
> the server to support clients with different network protocol
> version. (by Knightmare)
> * Force SDL to minimize the window when its focus is lost. This fixes
> several problem under Windows with SDL 2.0.14 and newer.
> * Switch the semantics of the vid_fullscreen cvar. 1 is now native
> fullscreen, like it was in Vanilla Quake II. 2 is desktop
> fullscreen.  When desktop fullscreen is selected through the menu,
> r_mode is forced to -2.
> * Add g_footsteps to control the generation of footstep sound. This cvar
> is cheat protected. 1 is Vanilla Quake II behavior and the default.
> 0 never generates footstep sound, 2 always generates them.
> * Support stereo wave files. (by 0lvin)
> * Add cl_r1q2_lighstyle. When set to 1 Yamagi Quake II uses the Vanilla
> Quake II light styles (for example yellow light for the
> Hyperblaster) instead of the default r1q2 light styles.
> * Add a submenu to configure gamepad and joystick sensitivities. (by
> Larry Davis)
> * Ensure that the config file is written before changing the active mod.
> This prevents config changes from getting lost.
> * Overhaul the search path logic. Make sure that each directory is added
> only once.

Oh, I wanted to abort this commit and wait for maintainer.
Anyway, now it's in... 

Update by Tom Murphy, thank you!

With help from sthen@ and myself.

LGTM sthen@

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