CVSROOT:        /cvs
Module name:    ports
Changes by:     [email protected]    2022/04/28 16:18:01

Modified files:
        games/godot    : Makefile 
        games/godot/patches: patch-drivers_unix_os_unix_cpp 
Added files:
        games/godot/patches: 
                             
patch-misc_dist_linux_org_godotengine_Godot_desktop 
        games/godot/pkg: DESCR-main DESCR-tools PLIST-main PLIST-tools 
                         README-tools 
Removed files:
        games/godot/pkg: DESCR PLIST README 

Log message:
split Godot into two packages: engine alone (-main) and editor (-tools)

A Godot build with the tools enabled is not really that great to run
standalone games due to the various extra checks that the engine does,
so disable the tools (i.e. the editor) in the -main package, but provide
a -tools package for folks that wants to develop games.

While here use target=release instead of debug_release for the -main
package: comments in the SConstruct file hints that debug_release
enables check useful only for development.

discussed many times with various people, tested by few (thanks!)
ok/improvements from sthen@

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