CVSROOT: /cvs
Module name: ports
Changes by: [email protected] 2024/02/29 05:59:20
Modified files:
games/godot4 : Makefile distinfo
games/godot4/patches: patch-SConstruct
patch-drivers_unix_os_unix_cpp
patch-methods_py
patch-misc_dist_linux_godot_6
patch-platform_linuxbsd_detect_py
patch-platform_linuxbsd_os_linuxbsd_cpp
patch-platform_linuxbsd_x11_display_server_x11_cpp
patch-thirdparty_openxr_src_common_platform_utils_hpp
Added files:
games/godot4/patches: patch-drivers_unix_file_access_unix_cpp
patch-modules_glslang_register_types_cpp
Removed files:
games/godot4/patches: patch-platform_linuxbsd_tts_linux_cpp
patch-platform_linuxbsd_tts_linux_h
patch-thirdparty_oidn_mkl-dnn_src_cpu_jit_utils_jitprofiling_jitprofiling_c
patch-thirdparty_oidn_mkl-dnn_src_cpu_simple_reorder_hpp
Log message:
update Godot4 to most recent commit, including unbreaking of build
after the vulkan updates. This is now internal version 4.3.dev.
Note the release notes for 4.2 (was skipped in ports) which mention some
breaking changes and ways to migrate:
https://godotengine.org/article/godot-4-2-arrives-in-style/
Discussed with, tested by, and ok op@ (maintainer)